﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Ankha
{
    public abstract class SplashScreen : IScreen
    {
          //Fields
        public ScreenManager Manager
        {
            get;
            set;
        }
        
        //ctor
        public SplashScreen()
        {

        }

        //Methods
        public void Init()
        {

        }
        public void Load()
        {

        }

        public abstract void RenderScreen(SpriteBatch batch, GameTime time);
        public abstract void UpdateScreen(InputControl input, GameTime time);
    }
}
